Global Online Entertainment Market Size | COVID-19 Impact Analysis | Forecast to 2025
The global online entertainment market is projected to grow at a strong CAGR of 15.7% during the forecast period (2020-2026). Increasing smartphone penetration is acting as the primary factor that drives the growth of the global online entertainment market. This is attributed to the fact that smartphones are majorly used for social media accessing, playing online games, watching movies, and listening to music. The growth of the global market is further driven by the decline in the cost of internet charges and technological advancements in smartphones such as the introduction of mobile phones supporting 5G networks, folding smartphones, 3D-enabled mobile phones, and artificial intelligence & augmented reality-integrated phones.
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However, digital illiteracy and lack of digital infrastructures such as digital communication, computing or data storage, Wi-Fi networks, applications, and software have limited the growth of the online entertainment market. On the contrary, an increase in internet user base and technological development in smart devices are anticipated to offer lucrative growth opportunities for the new entrants in the online entertainment market.
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Market Segmentation
Global Online Entertainment Market by Device
- Laptops/Desktops/Tablets
- Smart TVs/Monitors/Projectors
- Smartphones
- Virtual Reality
- Others
Global Online Entertainment Market by Platform
- Audio Streaming
- Video Streaming
- Gaming
- Internet Radio
Regional Analysis
North America
- US
- Canada
Europe
- UK
- Germany
- Italy
- Spain
- France
- Rest of Europe
Asia-Pacific
- China
- India
- Japan
- Rest of Asia Pacific
Rest of the World
Company Profiles
- Amazon.com, Inc.
- Apple, Inc.
- AT&T Communications, LLC
- Comcast Corporation
- Dish Network,LLC
- Fox Broadcasting Co.
- Google, LLC
- King.com,Ltd.
- Microsoft Corp.
- National Amusements, Inc.
- Nintendo Company, Ltd.
- Netflix, Inc.
- Popcornflix LLC
- Project Panther Bidco, Ltd.
- Radionomy(AudioValley S.A.)
- Rakuten, Inc.
- Sony Interactive Entertainment, Inc.
- Spotify AB
- Tencent Holdings, Ltd.
- The Walt Disney Company
- Ubisoft Entertainment SA
- ViacomCBS, Inc.
- Warner Media, LLC
- Xandrie S.A.
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